Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.
To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.
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Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
With the Classic beta still in the spotlight and the game itself not that far away, redditor ChromedDragon took it upon himself to chart out the Vanilla zones in terms of which group controlled what, from bigger forces like the Night Elves, Horde Orcs and Tauren, to smaller ones like the Scarlet Crusade, Quilboar, Centaur and the many other Orc tribes, as well as a whole lot of other factions.
But how do you proportionally resize the swing? Even if you did, it wouldn’t give you the same type of joy as when you were a kid, because you have grown up and changed. Even if that wasn’t the case for you, you have to consider that the swing has become a place that is sacred for many other adults. When they visit, they aren’t visiting to try out the new adult-swing. They want to try the old swing. The one that brings back the joyful memories of distant past. They know that the experience isn’t the same, but if they close their eyes ... even for a brief moment ... they just might get that nostalgic thrill that brings them back to a time where things seemed so much simpler.
I only subscribed about 2 days ago after coming back to WoW after 6 years. The game has changed so much since I left right around the Cata release. I decided to start fresh on a new server. I still had all my old links and logins to places like Curse, WowInterface, etc. Loaded up all the addons I had favorited years ago (of the maybe 1/3rd that were still maintained). Got to level 20 in a few hours of playing. Had to look a bunch of stuff up.

While Leveling your characters in BfA you'll also need to complete the new War Campaign quests in order to unlock world quests and the ability to venture to the other factions contintent. We cover all of this in our War Campaign guides and with out new Guide Tabs feature you can have both Leveling and War Campaign guides loaded at the same time to easily switch between them.


Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
Patch 8.2, the Rise of Azshara, is coming soon and the Naga play a central role in it, obviously, but it seems they were supposed to play a bigger role a long, long time ago as well. Mark Kern, team lead for Vanilla WoW, recently talked about playable races that were planned for the original game's launch (while playing the Classic beta/stress test, quite appropriately), and that there were initially supposed to be around 20 of them! They quickly realized they had to be more realistic about their content plans so that number went down fast, but apparently Chris Metzen was really disappointed the Naga didn't make the cut. 

Recently the new essence received from PvP which gives you access to an extra PvP talent, that also works in PvE situations, has made waves and there are plenty of threads about it on the forums. One in particular got a blue response which clarified just how powerful and how relevant the essence is supposed to be for PvE-focused players. Each spec gets a specific PvP talent added and some of them currently selected on the PTR are a little too powerful and feel mandatory for PvE, such as Moonkin Aura for Boomkins and Leader of the Pack for Feral Druids, but Blizzard clarified it is not their intention to have must-have talents for PvE available through the essence, as its primary goal is to add additional choice for PvP players.
Patch 8.2, the Rise of Azshara, is coming soon and the Naga play a central role in it, obviously, but it seems they were supposed to play a bigger role a long, long time ago as well. Mark Kern, team lead for Vanilla WoW, recently talked about playable races that were planned for the original game's launch (while playing the Classic beta/stress test, quite appropriately), and that there were initially supposed to be around 20 of them! They quickly realized they had to be more realistic about their content plans so that number went down fast, but apparently Chris Metzen was really disappointed the Naga didn't make the cut.

WoW Classic is officially launching August 27th at midnight GMT (6 p.m. EST August 26th), so you have plenty of time to get all your favorite grinding snacks in order — might we suggest some vanilla ice cream? We’ll be seeing some action sooner than that, since there are several waves of closed beta stress tests plus a continuous closed beta a smaller number of people will get to participate in.
Bonz, Sid, and Zygor are then seen right before the Battle City finals. The three reside in a nearby cemetery and trick people into giving up their Locator Cards. However, Yami Bakura is not intimidated by their act and challenges them to a Duel in which the winner gets all the Locator Cards, and thus goes directly to the Battle City Finals. Bakura wins in just a few moves, and then banishes them to Hell (the Shadow Realm in the dub). 

The zones in Battle for Azeroth are littered with treasures and rare spawns that give the same amount of XP as quests. With Zygor's Leveling guide these points of interest are displayed directly on your map and can be clicked at anytime to add them underneath your current guide step. The guide will then switch focus to the POI, direct you to its completion, and tell you how to complete it.
Good news, Warcraft fans – WoW Classic‘s release date has been revealed as August 27, and an invite-only closed beta test will begin tomorrow, May 15. Current World of Warcraft subscribers can opt-in to an invite-only closed beta test. This is the first firm info we have been given on World of Warcraft Classic since we first reported on it back in March of this year. 

Once released, it would be the first time the World of Warcraft Classic beta will be available to a greater number of players. The first taste we got was back in November last year, during Blizzcon’s official reveal of Classic. This beta started you off at level 15 and capped at 19, probably because there was only a limited time to play. The beta also included only two zones, Barrens for the Horde and Westfall for the Allliance. Here’s hoping that this new beta will be much more expansive and can accommodate more players.

To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.

Overview of Tanking and All Tank Specs Learn about the unique qualities of each tank in World of Warcraft Legion so you can decide which class is right for you! Learn how to tank and control your enemies with our tips. Overview of Healing and Healing Specs An overview of the healing classes in Legion— healer vocabulary, general healing tips, stats, and the differences between each healer and their playstyle. Ranged DPS Overview - Tips and Specs Learn about all the different ranged DPS specs in World of Warcraft Legion 7.0, explaining the basics of how to DPS and how each spec is unique. Melee DPS Overview - Tips and Specs
The fact that Cookie's Tenderizer from the Deadmines had +3 instead of +2 strength. The fact that the Stormwind south bank had one instead of two mailboxes. The fact that Jaina's Proudmore's name was "Jaina Proudmore" instead of "Jaina Proudless." Stuff like this isn't what mattered. It was arbitrary. If Cookie had dropped a shield instead of a mace and Jaina had been named Susan, nobody would have cared. It wasn't specific details like these that caused us to enjoy the game.
All of this is keeping with the spirit of vanilla, which I think is more important than that a specific number be 11 instead of 12. And it would help to "resize the swing" by making the game harder to the more experienced community, and forcing people to re-discover the game rather than simply looking up whatever they want to know on a spreadsheet somewhere.
To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.
Bonz, Sid, and Zygor are then seen right before the Battle City finals. The three reside in a nearby cemetery and trick people into giving up their Locator Cards. However, Yami Bakura is not intimidated by their act and challenges them to a Duel in which the winner gets all the Locator Cards, and thus goes directly to the Battle City Finals. Bakura wins in just a few moves, and then banishes them to Hell (the Shadow Realm in the dub).
I have played World of Warcraft and blizzard games alike since I was 10 years old, it all started back in Diablo, StarCraft and Warcraft days. I love all Blizzard releases and would be honored to be a part of the closed beta for the Classic release and will definitely be turning in my free time for World of Warcraft more as I am suuper stoked to play! FOR THE HORDE!
Each of our leveling guides was created by a team of professional speed levelers and is designed to walk you step by step through the games questline, leveling you from 1 to 50 using the fastest route possible. Each guide is written in an easy step by step format and tells you exactly where to go, who to talk to, what quests to accept, how to complete objectives, and more. You will be amazed by the difference Zygor makes.
Good news, Warcraft fans – WoW Classic‘s release date has been revealed as August 27, and an invite-only closed beta test will begin tomorrow, May 15. Current World of Warcraft subscribers can opt-in to an invite-only closed beta test. This is the first firm info we have been given on World of Warcraft Classic since we first reported on it back in March of this year.
Zygor's Leveling and Loremaster guide is the ultimate tool for players who want to level up quickly and earn the coveted Loremaster achievement. This guide will lead you quest by quest through every zone, telling you exactly where you need to go, how to complete objectives, and everything else required to reach level 120 in the fastest time possible.
I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.
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I think I accidentally clicked a banner for Zygor and got to the website. I'm like, "Bleh, some BS guides", but then I noticed how nice the site is and started reading about the guides. I was like, "F-it, why not" and subscribed to Elite. Loaded everything up and got in game. I was surprised at how nice the addon interface is and how many options there are to control it.

I have played World of Warcraft and blizzard games alike since I was 10 years old, it all started back in Diablo, StarCraft and Warcraft days. I love all Blizzard releases and would be honored to be a part of the closed beta for the Classic release and will definitely be turning in my free time for World of Warcraft more as I am suuper stoked to play! FOR THE HORDE!
Azerite Traits and The Heart of Azeroth Everything known so far about the Heart of Azeroth and Azerite Traits in Battle for Azeroth including known Azerite Traits for each class. Battle for Azeroth Hunter Pet Guide A guide to all of the changes to Hunter pets in Battle for Azeroth, including new pet families and abilities, and changes to pet specializations. Battle for Azeroth Dungeon Dispels & Purges Comprehensive list of all Boss and Trash abilities that can be dispelled or purged in all of Battle for Azeroth's 10 dungeons. Choosing Your Class: A Beginner's Guide This guide will provide new and returning players with factual information and resources to help them choose the class that fits their playstyle and/or interests.
I have played World of Warcraft and blizzard games alike since I was 10 years old, it all started back in Diablo, StarCraft and Warcraft days. I love all Blizzard releases and would be honored to be a part of the closed beta for the Classic release and will definitely be turning in my free time for World of Warcraft more as I am suuper stoked to play! FOR THE HORDE!
Melee DPS Advanced Guide - Essential Tricks & Tips Essential knowledge for Melee DPS players of all specializations, including positioning, movement, ability management, and resource balance. Ranged DPS Advanced Guide - Essential Tricks & Tips Essential knowledge for Ranged DPS players of all specializations, including positioning, movement, ability management, and resource balance. Healing Advanced Guide - Essential Tricks & Tips An in-depth look at healing and Healing Specializations in Battle for Azeroth, what separates each of them, and other tips for healing in general. Tanking Advanced Guide - Beyond the Basics Essential knowledge for tanks looking to specialize in the role, including preparation, research, threat, cooldowns, gearing and more.
Bonz has the upper hand, as his Zombie-Type monsters gain a 30% ATK and DEF bonus because of the Graveyard Field, and when they are destroyed, they just regenerate, and become even stronger from "Call of the Haunted". However, when Yugi and the gang arrive, Joey manages to figure out the Zombie's main weakness and that is their DEF is 0. Using "Shield & Sword" to switch their ATK and DEF values, Joey wins the Duel. Bandit Keith then locks the gang in, double crosses his three companions, and enters the Duelist Kingdom Finals after taking Zygor and Sid's five Star Chips by force.
We have some great news for today's Classic stress test, as Kaiwax has announced that level 10 characters will be able to participate in Warsong Gulch matches! There's going to be some mayhem over in WoW's first battleground (well, tied with AV anyway), as a ton of low level characters will be hanging out in front of the entrance waiting for the queue, just like in the old days.
Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
Patch 8.2, the Rise of Azshara, is coming soon and the Naga play a central role in it, obviously, but it seems they were supposed to play a bigger role a long, long time ago as well. Mark Kern, team lead for Vanilla WoW, recently talked about playable races that were planned for the original game's launch (while playing the Classic beta/stress test, quite appropriately), and that there were initially supposed to be around 20 of them! They quickly realized they had to be more realistic about their content plans so that number went down fast, but apparently Chris Metzen was really disappointed the Naga didn't make the cut.
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