Patch 8.2, the Rise of Azshara, is coming soon and the Naga play a central role in it, obviously, but it seems they were supposed to play a bigger role a long, long time ago as well. Mark Kern, team lead for Vanilla WoW, recently talked about playable races that were planned for the original game's launch (while playing the Classic beta/stress test, quite appropriately), and that there were initially supposed to be around 20 of them! They quickly realized they had to be more realistic about their content plans so that number went down fast, but apparently Chris Metzen was really disappointed the Naga didn't make the cut.
With the Classic beta still in the spotlight and the game itself not that far away, redditor ChromedDragon took it upon himself to chart out the Vanilla zones in terms of which group controlled what, from bigger forces like the Night Elves, Horde Orcs and Tauren, to smaller ones like the Scarlet Crusade, Quilboar, Centaur and the many other Orc tribes, as well as a whole lot of other factions.
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I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.

In the Duelist Kingdom tournament, Bonz, Sid and Zygor met Bandit Keith, who agreed to coach them through the tournament, so all four of them would advance to Pegasus Castle. Keith wanted revenge against Maximillion Pegasus for humiliating him in the final match of the Intercontinental Championship. While helping them win Duels the first day of the tournament, Keith secretly intends to use them for their Star Chips. When Keith finds out about Yugi Muto, Joey Wheeler, and the rest of the gang, he plans to get in their way and eliminate them.

Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.


Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
I dont know why i havent posted this earlier but i have been using Zygor for more then 2 years now and i simply love it! Worth every penny i paid for it. Speeds up leveling process and makes it pain free. And when your max level fun is not over and Zygor will help you every step of the way whether its Reputation grind, daily quests or achievements its brilliant. 

Bonz, Sid, and Zygor are then seen right before the Battle City finals. The three reside in a nearby cemetery and trick people into giving up their Locator Cards. However, Yami Bakura is not intimidated by their act and challenges them to a Duel in which the winner gets all the Locator Cards, and thus goes directly to the Battle City Finals. Bakura wins in just a few moves, and then banishes them to Hell (the Shadow Realm in the dub).
After all the "not a bug" issues that have been reported on the Classic beta, we thought it would be nice to take a look at a more serious report that actually takes some time to take a look at the issues discussed and present some proper evidence and data. Mirayne over on the official forums took time to detail some possible major discrepancies for parry, dodge, block, miss and crit values when facing higher level enemies.
Bonz, Sid, and Zygor are then seen right before the Battle City finals. The three reside in a nearby cemetery and trick people into giving up their Locator Cards. However, Yami Bakura is not intimidated by their act and challenges them to a Duel in which the winner gets all the Locator Cards, and thus goes directly to the Battle City Finals. Bakura wins in just a few moves, and then banishes them to Hell (the Shadow Realm in the dub).

Azerite Traits and The Heart of Azeroth Everything known so far about the Heart of Azeroth and Azerite Traits in Battle for Azeroth including known Azerite Traits for each class. Battle for Azeroth Hunter Pet Guide A guide to all of the changes to Hunter pets in Battle for Azeroth, including new pet families and abilities, and changes to pet specializations. Battle for Azeroth Dungeon Dispels & Purges Comprehensive list of all Boss and Trash abilities that can be dispelled or purged in all of Battle for Azeroth's 10 dungeons. Choosing Your Class: A Beginner's Guide This guide will provide new and returning players with factual information and resources to help them choose the class that fits their playstyle and/or interests.
After all the "not a bug" issues that have been reported on the Classic beta, we thought it would be nice to take a look at a more serious report that actually takes some time to take a look at the issues discussed and present some proper evidence and data. Mirayne over on the official forums took time to detail some possible major discrepancies for parry, dodge, block, miss and crit values when facing higher level enemies.
For those of you who don’t know, a content delivery network is a “geographically distributed group of servers which work together to provide fast delivery of internet content”. Blizzard uses one for the transfer of terabytes worth of assets, patches, updates, and other game content for use in their Battle.net game service, as with a number of other online services.
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