The 8.2 raid has us venturing into Queen Azshara's Eternal Palace and face off against her most powerful minions, so today we'll be taking a stroll through the palace, courtesy of LeysTV. The Queen herself was only recently tested on the PTR, but first let's take a look at the first 7 bosses we'll be facing, as well as the lengthy intro to the raid:
I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.
“To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.”
This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
I only subscribed about 2 days ago after coming back to WoW after 6 years. The game has changed so much since I left right around the Cata release. I decided to start fresh on a new server. I still had all my old links and logins to places like Curse, WowInterface, etc. Loaded up all the addons I had favorited years ago (of the maybe 1/3rd that were still maintained). Got to level 20 in a few hours of playing. Had to look a bunch of stuff up.

Bonz has the upper hand, as his Zombie-Type monsters gain a 30% ATK and DEF bonus because of the Graveyard Field, and when they are destroyed, they just regenerate, and become even stronger from "Call of the Haunted". However, when Yugi and the gang arrive, Joey manages to figure out the Zombie's main weakness and that is their DEF is 0. Using "Shield & Sword" to switch their ATK and DEF values, Joey wins the Duel. Bandit Keith then locks the gang in, double crosses his three companions, and enters the Duelist Kingdom Finals after taking Zygor and Sid's five Star Chips by force.
I dont know why i havent posted this earlier but i have been using Zygor for more then 2 years now and i simply love it! Worth every penny i paid for it. Speeds up leveling process and makes it pain free. And when your max level fun is not over and Zygor will help you every step of the way whether its Reputation grind, daily quests or achievements its brilliant.
All of this is keeping with the spirit of vanilla, which I think is more important than that a specific number be 11 instead of 12. And it would help to "resize the swing" by making the game harder to the more experienced community, and forcing people to re-discover the game rather than simply looking up whatever they want to know on a spreadsheet somewhere.

I only subscribed about 2 days ago after coming back to WoW after 6 years. The game has changed so much since I left right around the Cata release. I decided to start fresh on a new server. I still had all my old links and logins to places like Curse, WowInterface, etc. Loaded up all the addons I had favorited years ago (of the maybe 1/3rd that were still maintained). Got to level 20 in a few hours of playing. Had to look a bunch of stuff up.
In the Duelist Kingdom tournament, Bonz, Sid and Zygor met Bandit Keith, who agreed to coach them through the tournament, so all four of them would advance to Pegasus Castle. Keith wanted revenge against Maximillion Pegasus for humiliating him in the final match of the Intercontinental Championship. While helping them win Duels the first day of the tournament, Keith secretly intends to use them for their Star Chips. When Keith finds out about Yugi Muto, Joey Wheeler, and the rest of the gang, he plans to get in their way and eliminate them.
Patch 8.2, the Rise of Azshara, is coming soon and the Naga play a central role in it, obviously, but it seems they were supposed to play a bigger role a long, long time ago as well. Mark Kern, team lead for Vanilla WoW, recently talked about playable races that were planned for the original game's launch (while playing the Classic beta/stress test, quite appropriately), and that there were initially supposed to be around 20 of them! They quickly realized they had to be more realistic about their content plans so that number went down fast, but apparently Chris Metzen was really disappointed the Naga didn't make the cut.
The 8.2 raid has us venturing into Queen Azshara's Eternal Palace and face off against her most powerful minions, so today we'll be taking a stroll through the palace, courtesy of LeysTV. The Queen herself was only recently tested on the PTR, but first let's take a look at the first 7 bosses we'll be facing, as well as the lengthy intro to the raid:
Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
The fact that Cookie's Tenderizer from the Deadmines had +3 instead of +2 strength. The fact that the Stormwind south bank had one instead of two mailboxes. The fact that Jaina's Proudmore's name was "Jaina Proudmore" instead of "Jaina Proudless." Stuff like this isn't what mattered. It was arbitrary. If Cookie had dropped a shield instead of a mace and Jaina had been named Susan, nobody would have cared. It wasn't specific details like these that caused us to enjoy the game.
I have played World of Warcraft and blizzard games alike since I was 10 years old, it all started back in Diablo, StarCraft and Warcraft days. I love all Blizzard releases and would be honored to be a part of the closed beta for the Classic release and will definitely be turning in my free time for World of Warcraft more as I am suuper stoked to play! FOR THE HORDE! 

Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
Each of our leveling guides was created by a team of professional speed levelers and is designed to walk you step by step through the games questline, leveling you from 1 to 50 using the fastest route possible. Each guide is written in an easy step by step format and tells you exactly where to go, who to talk to, what quests to accept, how to complete objectives, and more. You will be amazed by the difference Zygor makes.
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