Nov 15 Molten Core in the 1st Week, UPDATE Nelson Mandela: “It always seems impossible until it's done.” www.exploitedgaming.com/charter The most hardcore guild in WoW is looking for a few good no-life nerds to join us on a historic adventure. Go to that site to see what raid positions we still need, on the front page! UPDATE: 11/14 We have filled all of our raid positions. Our guild is still *over recruiting* due to people dropping off, or not making the cutoff in time. If you really want to test the limits of endurance, and push yourself to be part of WoW history, I invite you to join us. Our guild will be hosting a free-roll Molten Core run before the first server reset. What does this mean? Assuming the server goes live on a Tuesday - we have 7 days access to Molten Core. So, on the 7th night, we will attempt to enter Molten Core. We will get as far as we can, and farm trash if we hit a roadblock. If the server goes live later in the week, a Friday for example, then we will have 10 or so days to try to progress in Molten Core in the first FULL week of available raiding. Requirements: Discord Level 55+ Healer Level 58+ DPS or tank Attuned Horde Basic consumables (obviously you won’t be expected to have everything you would months into the server, but potions, stat buff food, bandages) Basic gear (hit rating being the most important for DPS) Apply on the website to reserve a spot. www.exploitedgaming.com Note: This challenge is NOT for everyone. 18 hours a day on WoW, for a week straight. This is not healthy, nor is it easy. Proceed with caution, and remember your health is top priority.Bandulu433 Nov 15

Nov 15 Managing your time and Classic So how are you guys thinking you're going to do it? I know when I played Vannila, I sunk so much time into it as I didn't have any responsibilites. Nowadays I work 24 on, 48 off (which is actually good, except for raid days) and have a wife. I figure a lot of you will be in the same boat. That may be a good thing as it can slow the pace a bit.Crupzz4 Nov 15

WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows:


Nov 15 The most hardcore thing you can do. In vanilla? I have a few things that could be it. Playing on a perma death PvP server and kill kel'thuzad. Without dying even once. Being able to kill a mage/rogue/warlock/pally in all BiS gear Soloing a high end dungeon boss like rivendare or dark master gandling. Leveling to 60 with no gear or weapons or pet of any kind. That is by far the most hardcore, life threatening thing you can do in vanilla wowHavell7 Nov 15


Through out the game, the quest log will be capped to 20 many times.  The guide makes use of maximizing the total amount of quests you can accept at once.  Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest.  If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.

Nov 15 Managing your time and Classic So how are you guys thinking you're going to do it? I know when I played Vannila, I sunk so much time into it as I didn't have any responsibilites. Nowadays I work 24 on, 48 off (which is actually good, except for raid days) and have a wife. I figure a lot of you will be in the same boat. That may be a good thing as it can slow the pace a bit.Crupzz4 Nov 15
I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  Although I may come on occasionally and play a random game for fun on my Twitch stream.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15
Nov 15 5 reasons I'm doubtful of WoW Classic I played WoW from patch 1.4 until Sunwell. And I'm not convinced on Classic. 1. I understand nostalgia for the gameplay, and it was a great game, by I don't get why people would want the old graphics when it looked outdated back then. Someone will level a warrior or rogue at snail pace and those 2004 boring graphics will reinforce his perception that the game is bad because it looks bad. 2. The lack of a second talent tree. This was the most demanded feature and I don't see people sticking with the game without it. 3. This has always been in the game, but weekly resets, I never got it, let people able to reset raids. Maybe have a 2 hours cooldown, but if a guild wants to farm a raid every night, or twice on a sunday, or farm the first 3 bosses of MC, let them. Gearing 40-60 people with weekly resets, in this day and age, good luck. 4. Dungeon finder, not sure people will like that, again bad decision. 5. The graphics, no seriously, this is bad on every level of game design, it just make the game look worse, a straight negative with no benefit.Pekuakami24 Nov 15
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
Nov 15 NO CHANGES. Change it, we won't play. NO server cap above 2500 NO further restrictions towards addon APIs NO sharding NO increased/decreased XP rate NO loot trading NO CRZ NO phasing NO connected realms NO dynamic respawn NO LFD/LFR NO new models NO dual talents NO wow token NO character boost NO shop NO transmog NO achievement NO heirlooms NO arena NO bfa character customization NO esports NO rated BG NO raid re-tuning NO class re-balancing NO personal loot NO flying NO mythic keystone dungeon NO multiple difficulties NO aoe-looting NO Death Knight NO Monk NO Demon Hunter NO blood elf NO draenei NO playable worgen/goblin NO allied races NO pandas No anti-cheat that blocks wall climbing (I want to see mount hyjal) YES to CRBG in the final patch. NO to any other cross realm technology These changes are unacceptable. Sorry I am speaking the truth. BTW. NO "NO CHANGES, BUT ..."Castradys254 Nov 15
Our first phase primarily focuses on launching Classic with Onyxia and Molten Core, but we’ve decided to hold off on Dire Maul for a while. Maraudon is still in the first phase, because it was originally released on December 18, 2004, just two weeks after the first player hit level 60, but we recognize that Dire Maul is in a different category. Some of the loot that’s attainable from Dire Maul is so good that it would affect progression through those early raids. We’re also planning to hold off on releasing Kazzak and Azuregos at launch as well, for the same reasons.
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]
Nov 15 We ordered vanilla not vanilla with sprinkles 1. Sharding/Phasing was not a part of the classic experience. The launch surge and often times overwhleming population fighting over quest mobs and loot was impactful on a human level which brought people together to make parties so they weren't fighting or made people bitter rivals. And that ten minutes you spent competing with people to loot that bucket before it despawned for another few minutes was intense. 2. Loot trading was not a part of the classic experience. Ninja looting was a real thing, a crime you could commit which united the community up in arms against you, blacklisting you. That's a feature for modern WoW, not genuine classic. This is a recreation. Not a remaster. Not reforged. We ordered vanilla, not vanilla with sprinkles on it with modern hand holding baby coddling streamlined bogus. That's more suited to your modern WoW playerbase, not the millions waiting patiently for the game they knew and loved over a decade ago. I don't want to sound like an entitled brat, but when you advertise a product, don't change it behind the scenes. Please Blizzard, don't add these things. They kill aspects of what made classic wow such a special phenomenon that rallied people to make private servers in its honor. I'll go play one if this isn't authentic, because those unofficial servers would be more authentic.Rhystael95 Nov 15
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