Plaguebats (marked BLUE on the map) - These Plague-affected beastly flying creatures roam southern parts of the Eastern Plaguelands. Slaying them will provide you with a lot of Vendor Trash Items (Evil Bat Eye, Bat Ear, Sleek Bat Pelt, and Large Bat Fang), Wicked Claws (used in Leatherworking and Blacksmithing Recipes), and maybe some 16 Slot Bags. Bats can also be Skinned for Rugged Leather, Thick Leather, Thick Hide, and Rugged Hide, so Skinning Profession is recommended for this Spot. Plague Bats have access to the Terrifying Screech Ability, so they can get annoying at times, especially for melee Classes, but are a great source of Gold nevertheless. Recommended Level - 53+.
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Kurzen's Compound (marked BLUE on the map) - Colonel Kurzen was once a very talented Stormwind Officer. He was sent with an expedition to the Jungles of Stranglethorn, where he fell victim to Mai'Zoth, a powerful Ogre Mage and his foul magic. Majority of Colonel's troops are still loyal to him and provide Players with some valuable Loot. In this spot, you will encounter Kurzen Jungle Fighters, Kurzen Medicine Men, Kurzen Wranglers, and Kurzen Commandos. These Humanoids drop a lot of Silk Cloth (that can be generally turned into Bandages and Vendored), valuable Wool Cloth (the main source of Gold from this spot, check the AH prices), Fadeleaf (Medicine Men), Liferoot (Medicine Men), 12 Slot Bags (Commandos), Vendor Trash Items, and some Pocket Money. This spot is especially good for Rogues, as the ability to Pickpocket mobs will increase profits by a noticeable margin. Recommended Level - 34+ (36+ to be extra safe, as Humanoid mobs can be problematic because they tend to run away on low health and pull additional enemies).