Nov 15 C2C interview with Theloras aka ME Hey everyone, Earlier today I spent some time with the Man, the Myth, the Legend who is Countdown to Classic and we spent some time discussing what I and many other Paladins are most looking forward to in the upcoming WoW Classic demo that will be available during Blizzcon: https://www.twitch.tv/videos/325334774 Since it looks like just Elwynn Forest for the Alliance and Durotar for the Horde will be available to play/test during the upcoming demo/beta, only early level gameplay will be possible to test at any length. But even with that limitation, a major core mechanic for Paladins will be able to be tested and theory crafted. I am of course referring to JUDGEMENT STACKING which I outlined in the thread below along with several other mechanics/talents/items that are still lingering and unanswered questions: Proc Items + Spell Dmg + JotC stacking? https://us.battle.net/forums/en/wow/topic/20760205815#post-1 TLDR - I found actual Vanilla era evidence (posted in the thread above) which stated that all ranks of each individual Judgement stacked with one another - Judgement of Light (JoL), Judgement of Wisdom (JoW) and most critically in this case, Judgement of the Crusader (JotC): With pvp gloves, libram and 3/3 imp JotC = +829 holy damage JotC R1 +79 Holy Damage JotC R2 +90 Holy Damage JotC R3 +113 Holy Damage JotC R4 +148 Holy Damage JotC R5 +182 Holy Damage JotC R6 +217 Holy Damage Since rank 1 Seal/Judgement of the Crusader is learned at level 6 and rank 2 is learned at level 12, if Elwynn Forest ends up being the only zone open for testing, then reaching level 12 is definitely doable from quest turnins and XP from mob kills. Which will allow 2 Paladins to join as a group and coordinate each of them putting up rank 1 and rank 2 of Judgement of the Crusader accordingly. If this proves to be correct, then it would forever change the LOLRET Meta with the simple fact that the more Retribution Paladins you have in a group/raid, the more powerful each of them then become and would also allow other class/specs come to the forefront as well namely Discipline Priests spamming Smite. At any rate, the twitch interview link is above - we had some audio technical issues at the start so if you fast forward to the 5:00 mark - you can hear the full interview. PS as a bonus, later on in the interview the Crazy OOMkin named Keftenk makes a special guest appearance :) https://twitter.com/count2classicTheloras111 Nov 15
Check Item's Vendor Price before posting it on the Auction House - Selling items on the Auction House below their Vendor value is a common mistake. Avoid it like fire, and always make sure that you are not losing Gold on your Auctions. If you plan to sell an item on the AH for a price just a tiny bit higher than its Vendor value, you might be better off just vendoring the said item (this will allow you to avoid the risk of losing an Auction fee if your Item doesn't sell).
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Cold Eye Basilisks (marked RED on the map) - Western shoreline of the middle Stranglethorn Vale is infested with deadly Basilisks. These monsters are a good source of Heavy Leather and Thick Leather (we recommend Skinning for this spot), they also drop a lot of Vendor Trash Items (Curved Basilisk Claw, Intact Basilisk Spine, Large Basilisk Tail, and Squishy Basilisk Eye), Large Fangs (used in Leatherworking, Blacksmithing, and Alchemy Recipes), Wicked Claws (used in Leatherworking and Blacksmithing Recipes), 12 Slot Bags, and most importantly, Cold Eye Basilisks have a small chance to drop the Cold Basilisk Eye (a level 35 BoE Trinket, that can be very valuable, because useful Trinkets are rare in Classic). Recommended Level - 38+.

Learn only the Essential Skills - Learning new and upgraded Skills gets very expensive very quickly (Buying a single skill that requires level 30 will cost you 1 Gold, and a single level 40 Skill costs 2 Gold) If you buy just the essentials, you can save anywhere from 15 to 30 gold before level 40, depending on your Class. Generally, higher ranks of skills that are used for their utility effects can be skipped (these include Warrior's Harmstring, Rogue's Gouge and Kick, Mage's Frost Nova, and many other CC and utility skills and abilities). Also, don't buy any ranks of abilities that you will not use during leveling (things like Rogue's Expose Armor, Hunter's Eyes of the Beast, Warlock's Eye of Kilrogg, and so on). 

Learn only the Essential Skills - Learning new and upgraded Skills gets very expensive very quickly (Buying a single skill that requires level 30 will cost you 1 Gold, and a single level 40 Skill costs 2 Gold) If you buy just the essentials, you can save anywhere from 15 to 30 gold before level 40, depending on your Class. Generally, higher ranks of skills that are used for their utility effects can be skipped (these include Warrior's Harmstring, Rogue's Gouge and Kick, Mage's Frost Nova, and many other CC and utility skills and abilities). Also, don't buy any ranks of abilities that you will not use during leveling (things like Rogue's Expose Armor, Hunter's Eyes of the Beast, Warlock's Eye of Kilrogg, and so on).
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully). 

Although WoW currency can be found through quests, fallen enemies or the dreaded "farming" process, doing it the conventional way is time-consuming. Considering the upcoming release of the Legion expansion pack in August of 2016, stocking up on gold is more important than ever. This way, you can spend less time farming and more time buying everything you need to tackle the next set of challenges.
Some players choose to take a slightly alternative approach to their gold farming. This approach can take an extensive amount of time and dedication. Many people choose to train a ton of alts, solely for the purpose of making money and multi-tasking. In World of Warcraft Classic, professions are usually paired together. For example, if you’re training alchemy, you will need herbs to create consumables (e.g. flasks) that are used for raiding. An intelligent and observant player could seize this knowledge by creating one alchemy alt and one herbalism alt, swapping items as needed between each other. This fully mitigates the fees by the Auction House, which means your profit is maximised. Another complimentary combination you can use is skinning and tailoring, or cooking and fishing.

I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!
Nov 15 How to fix paladin dps Just make holy wrath & exorcism work on all types of enemy but not affect player characters. It's an easy fix that will make pally dps better in pve but stay the same as they were in vanilla in pvp. Put this thing into a deep ret talent so it will require people to spec deep in ret to be able to dps. A good spot is add it with two-hand weapon specialization making it so that by putting talents into it all hostile aside from players and undeads(since they are already affected by the default version) to be affected by the dmg and effects of the spells effectiveness by 33%/66%/100%. I doubt they would even do this so im just throwing out ideas since too many of you dont actually read the forum and only read the OP here you go to explain a bit of my reasoning because this change wont make ret stronger than pure dps; clearly most of you people didnt play vanilla nor know anything about naxx. ...Toushin260 Nov 15
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