Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Jadefire Betrayers, Hellcallers, and Tricksters (marked RED on the map) - These foul Satyrs infest north-western part of Felwood. Slaying them will help Druids reclaim Felwood, and provide you with a lot of Gold. These Satyrs drop a lot of Runecloth, Felcloth (the main source of income from this spot, check the AH prices), 16 Slot Bags, Vendor Trash Items, and some Pocket Money. Satyrs can be Pickpocketed, so this spot is especially good for Rogues. Recommended Level - 52+ (54+ to be extra safe, as Satyrs can be problematic because they tend to run away on low health and pull additional enemies).
Players should keep in mind if you want to gain the full 100% XP reward from killing mobs they will need to close to your current level. With that in mind below we list each location you can grind levels 1-60 with the Mage class. The Level your character should be before you start farming in that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].

Plaguebats (marked BLUE on the map) - These Plague-affected beastly flying creatures roam southern parts of the Eastern Plaguelands. Slaying them will provide you with a lot of Vendor Trash Items (Evil Bat Eye, Bat Ear, Sleek Bat Pelt, and Large Bat Fang), Wicked Claws (used in Leatherworking and Blacksmithing Recipes), and maybe some 16 Slot Bags. Bats can also be Skinned for Rugged Leather, Thick Leather, Thick Hide, and Rugged Hide, so Skinning Profession is recommended for this Spot. Plague Bats have access to the Terrifying Screech Ability, so they can get annoying at times, especially for melee Classes, but are a great source of Gold nevertheless. Recommended Level - 53+.

Kurzen's Compound (marked BLUE on the map) - Colonel Kurzen was once a very talented Stormwind Officer. He was sent with an expedition to the Jungles of Stranglethorn, where he fell victim to Mai'Zoth, a powerful Ogre Mage and his foul magic. Majority of Colonel's troops are still loyal to him and provide Players with some valuable Loot. In this spot, you will encounter Kurzen Jungle Fighters, Kurzen Medicine Men, Kurzen Wranglers, and Kurzen Commandos. These Humanoids drop a lot of Silk Cloth (that can be generally turned into Bandages and Vendored), valuable Wool Cloth (the main source of Gold from this spot, check the AH prices), Fadeleaf (Medicine Men), Liferoot (Medicine Men), 12 Slot Bags (Commandos), Vendor Trash Items, and some Pocket Money. This spot is especially good for Rogues, as the ability to Pickpocket mobs will increase profits by a noticeable margin. Recommended Level - 34+ (36+ to be extra safe, as Humanoid mobs can be problematic because they tend to run away on low health and pull additional enemies).

Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.

Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15


Some players choose to take a slightly alternative approach to their gold farming. This approach can take an extensive amount of time and dedication. Many people choose to train a ton of alts, solely for the purpose of making money and multi-tasking. In World of Warcraft Classic, professions are usually paired together. For example, if you’re training alchemy, you will need herbs to create consumables (e.g. flasks) that are used for raiding. An intelligent and observant player could seize this knowledge by creating one alchemy alt and one herbalism alt, swapping items as needed between each other. This fully mitigates the fees by the Auction House, which means your profit is maximised. Another complimentary combination you can use is skinning and tailoring, or cooking and fishing.
Grind - During the first few weeks after Classic's launch, making good money out of the Auction House alone will not be possible (items will be dirt cheap because no one will have Gold to spare). This means that you will be forced to Grind Mobs if you want to afford a mount at level 40, not to say level 60. Picking a right Grinding spot is very important, as the Gold/Hour differences between similar level spots can be huge. We will provide you with some worthwhile grinding locations in a further section of this Guide.

Kurzen's Compound (marked BLUE on the map) - Colonel Kurzen was once a very talented Stormwind Officer. He was sent with an expedition to the Jungles of Stranglethorn, where he fell victim to Mai'Zoth, a powerful Ogre Mage and his foul magic. Majority of Colonel's troops are still loyal to him and provide Players with some valuable Loot. In this spot, you will encounter Kurzen Jungle Fighters, Kurzen Medicine Men, Kurzen Wranglers, and Kurzen Commandos. These Humanoids drop a lot of Silk Cloth (that can be generally turned into Bandages and Vendored), valuable Wool Cloth (the main source of Gold from this spot, check the AH prices), Fadeleaf (Medicine Men), Liferoot (Medicine Men), 12 Slot Bags (Commandos), Vendor Trash Items, and some Pocket Money. This spot is especially good for Rogues, as the ability to Pickpocket mobs will increase profits by a noticeable margin. Recommended Level - 34+ (36+ to be extra safe, as Humanoid mobs can be problematic because they tend to run away on low health and pull additional enemies).

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