Nov 15 5 reasons I'm doubtful of WoW Classic I played WoW from patch 1.4 until Sunwell. And I'm not convinced on Classic. 1. I understand nostalgia for the gameplay, and it was a great game, by I don't get why people would want the old graphics when it looked outdated back then. Someone will level a warrior or rogue at snail pace and those 2004 boring graphics will reinforce his perception that the game is bad because it looks bad. 2. The lack of a second talent tree. This was the most demanded feature and I don't see people sticking with the game without it. 3. This has always been in the game, but weekly resets, I never got it, let people able to reset raids. Maybe have a 2 hours cooldown, but if a guild wants to farm a raid every night, or twice on a sunday, or farm the first 3 bosses of MC, let them. Gearing 40-60 people with weekly resets, in this day and age, good luck. 4. Dungeon finder, not sure people will like that, again bad decision. 5. The graphics, no seriously, this is bad on every level of game design, it just make the game look worse, a straight negative with no benefit.Pekuakami24	Nov 15

Nov 15 Classic Box Cost Disappointed in the decision to bundle the subs and (at least for now) not have a separate Classic sub option. That said, can we at least get a separate box cost for access to classic? It would: - help alleviate temporary bloat and subsequent dead realms - servers would be more stable population-wise over time - remove the bulk of the need for sharding - give a solid idea of how many servers will be needed - allow blizzard to set up a separate classic forum for those with a monetary commitment - with a separate forum group, feedback would be limited to those with a vested interest The subs would still be bundled, but there would be a box cost, akin to what one would have to pay for BFA access. A very good to-the-point post from later on in this thread:... Another good post about how the current setup would necessitate sharding:... A decent (albeit short-term) alternative:...Brokenwind314 Nov 15
Nov 15 Classic Box Cost Disappointed in the decision to bundle the subs and (at least for now) not have a separate Classic sub option. That said, can we at least get a separate box cost for access to classic? It would: - help alleviate temporary bloat and subsequent dead realms - servers would be more stable population-wise over time - remove the bulk of the need for sharding - give a solid idea of how many servers will be needed - allow blizzard to set up a separate classic forum for those with a monetary commitment - with a separate forum group, feedback would be limited to those with a vested interest The subs would still be bundled, but there would be a box cost, akin to what one would have to pay for BFA access. A very good to-the-point post from later on in this thread:... Another good post about how the current setup would necessitate sharding:... A decent (albeit short-term) alternative:...Brokenwind314	Nov 15 

When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
World of Warcraft is very old, by videogame standards. It was released in 2004. And about every two years, Blizzard releases a new expansion to update the game. Typically expansions don't really replace content, but it does displace it, and changes to mechanics and player abilities are indeed permanent and "retroactive". And in 2010, the Cataclysm expansion DID actually replace the old content from the release game.
Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
Some players choose to take a slightly alternative approach to their gold farming. This approach can take an extensive amount of time and dedication. Many people choose to train a ton of alts, solely for the purpose of making money and multi-tasking. In World of Warcraft Classic, professions are usually paired together. For example, if you’re training alchemy, you will need herbs to create consumables (e.g. flasks) that are used for raiding. An intelligent and observant player could seize this knowledge by creating one alchemy alt and one herbalism alt, swapping items as needed between each other. This fully mitigates the fees by the Auction House, which means your profit is maximised. Another complimentary combination you can use is skinning and tailoring, or cooking and fishing.
Kurzen's Compound (marked BLUE on the map) - Colonel Kurzen was once a very talented Stormwind Officer. He was sent with an expedition to the Jungles of Stranglethorn, where he fell victim to Mai'Zoth, a powerful Ogre Mage and his foul magic. Majority of Colonel's troops are still loyal to him and provide Players with some valuable Loot. In this spot, you will encounter Kurzen Jungle Fighters, Kurzen Medicine Men, Kurzen Wranglers, and Kurzen Commandos. These Humanoids drop a lot of Silk Cloth (that can be generally turned into Bandages and Vendored), valuable Wool Cloth (the main source of Gold from this spot, check the AH prices), Fadeleaf (Medicine Men), Liferoot (Medicine Men), 12 Slot Bags (Commandos), Vendor Trash Items, and some Pocket Money. This spot is especially good for Rogues, as the ability to Pickpocket mobs will increase profits by a noticeable margin. Recommended Level - 34+ (36+ to be extra safe, as Humanoid mobs can be problematic because they tend to run away on low health and pull additional enemies).
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